

In that regard, the outpost is Starbound's equivalent of the Terraria NPCs all bunched in one place, which is fine in and of itself. Haven't used her yet, since she only really sells you stuff that you don't need for the current progression level. Or Fable, which probably comes a little closer to the current tenant system. Still, given the awkward inventory handling and all, it just doesn't feel worthwhile to invest that much time into building intricate colonies and coming back again and again for that rare item chance skinner box thing. At least that stuff is kinda valuable and marginally useful for buff purposes. So for example they say "Hey, thanks for visiting, I just made some dinner, so you can have some too" and then drop a pot of mashed potatoes or something. I think it would be alright if they would give you proper food instead of just random produce. Now that you mentioned it, merchants might actually be the most useful aspect to the tenant system, since they at least offer you a rather wide range of stuff that you can't get anywhere else. If you could order your people to mine metals, craft certain kinds of furniture or some kind of that, it would give them way more purpose. Why? Farming is there for a reason, and it's a bit strange that people try to pay you with random, possibly useless fruits and vegetables all the time. Yeah I just had a look at the page and it's weird that all tenants have a chance of dropping produce. It's not necessarily the money thing, but the general usefulness of colonies. I spend most my pixels on steel blocks and 3d printed furnature for new tenants :P Farming tons of Wartweed has earned me tons of pixels, and the best part is that I don't need to sell the Wartweed until I plan to spend the pixels - so I'm not losing money when I die. Honestly, if you're trying to make money you're better off farming or fighting on higher tier planets. If you don't want merchants, figure out which item in the apartment is causing the merchant to drop and get rid of it. If you don't want to get things like throwing spears and the occasional chance for a rare item drop, then don't use biome-themed sets or stuff from Froggs. So basically you just need to figure out which types of tenants you want. I did get a shirt from one though, looks like a blue star trek top. Some of the unique NPC's, like your pest doctor guy, seem to never drop pixels. I've never gotten more than 350 from a single tenant.
FIRELORDS HOME STARBOUND FULL
Some of my tenants that have full outpost furnature sets drop anywhere from 100-350 pixels, but more often they drop bandages or seeds. Not to mention that you can stockpile your harvested produce and food and sell it when you actually need the cash, whereas you constantly have to go back to your tenants and hope they drop some money for you, that you might as well just lose 30 seconds later by dying.īuilt a luxury apartment tower and people just throw their toilet paper (3 bandages per person) at me to pay for it.Īccording to this guide (which might be out of date) almost all tenants have at least a 30% chance of dropping pixels. All the shops you need are on the outpost, and there's more (and easier) money to be made with farming and cooking. Is there any other benefit further down the line, or is this it? Because right now it looks like a waste of time. I thought apartments would accumulate (pixel) rent over time, while occasionally netting you a gift from the tenant, but this is just ridiculous.

Now every time I come back to collect my rent, all I get is bandages, sugar cane seeds and the occasional potato or coffee bean, even from the pest doctor guy. One apartment just contains a few boxes and a chair, to be turned into a shop. I used the gothic set from Frögg Furnishing for one of the apartments, with attracted a pest doctor kind of guy, and just went with random stolen furniture for two others. So I started up a game and built a colony on a forest planet.
